Microsoft Types Cloud-Native Video games Division For Xbox

Microsoft Types Cloud-Native Video games Division For Xbox

cloud native games xbox

On the GDC 2022, Microsoft formally introduced a brand new cloud gaming division inside Xbox Sport Studios Publishing that goals to “associate with world-class recreation improvement groups to develop cloud-native video games” solely for Xbox methods and companies (by way of Video Games Chronicle).

The brand new division is headed by former Portal lead designer Kim Swift, who joined Xbox final yr as cloud gaming director. Apart from Portal, she has been concerned in different Valve initiatives, most notably Left 4 Useless and its sequel, Left 4 Useless 2, the place she additionally performed a number one function in improvement.

In a presentation video geared toward Xbox recreation builders and posted on YouTube, Swift defined that the division’s directive is to deliver unprecedented experiences to gamers that may solely be achieved with Cloud Expertise.


Whereas cloud gaming continues to be in a really nascent stage, Swift in contrast the brand new division’s place with the place Netflix initially began to maneuver from a disc-mailing firm to a streaming service.

She stated, “On the time when Netflix was fashioned, web speeds weren’t what they wanted in an effort to ship packets quick sufficient to assist streaming, so as an alternative they despatched bodily packets within the mail within the type of DVDs, they usually needed to watch for expertise to meet up with their imaginative and prescient. However they have been prepared for it. It appears the Cloud Gaming Group is the way forward for cloud expertise in the identical manner; make investments now for when the expertise is there to energy it.”

In accordance with Swift, the way forward for cloud gaming falls into three separate classes: Ubiquity, Cloud AI and Runtime Calculations.

Ubiquity – the power to stream video games on any gadget, no matter whether or not that gadget can run them natively – is the “low-hanging fruit for cloud content material.” In the meantime, Cloud AI will “promote what builders can do through the use of expertise equivalent to machine studying, pure language processing, and reinforcement studying.”

Lastly, runtime calculations can be utilized to “improve horsepower and runtime” on many components of a recreation, equivalent to improved graphics rendering, AI brokers, randomization, and extra.

“I actually suppose that is what individuals consider after they hear cloud gaming,” Swift stated. “At one level I used to be engaged on a cloud title and was requested the query, ‘how will we construct large, concurrent scale for gamers and make that extra partaking? How can we now have extra gamers in an area than we’ve ever seen earlier than?’

“And these are areas that positively require long run funding, however we’re excited to start out wanting ahead and driving what that risk house may very well be.”

Whereas no video games from cloud gaming have been introduced, there are rumors of Kojima Productions’ unique recreation for Microsoft Cloud. Preserve watching this house for extra updates!

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